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Well seeming as i play a shaman. And i have a 60 shaman, i thought i would give a totem guide. How you get all the saptas to be able to use your totems. Well here goes :)
1. Call of Earth (A) Earth Sapta Go into the Brambleblade Ravine, it's the thorny cave area in the southeast corner of Mulgore. Fight through and kill shamans until they drop the water. Take the water back to your trainer and get the Earth Sapta. (B) Kodo Rock Take the Earth Sapta to Kodo Rock, east of Narache. It's a relatively small, monolith-looking thing (it looks like a column from Stonehenge). Right-click the Earth Sapta to drink it once you're there, and talk to the elemental that appears. He'll give you a piece of quartz. © Earth Totem Return to your trainer with the quartz and enjoy your Earth Totem. 2. Call of Fire (Level 10) (A) Kranal Fiss He's in a small building northeast of the Crossroads on the Grol'dam Farm. Note that as you head north out of the Crossroads, you'll see a small building and a tower on the road. This is NOT where Kranal Fiss is. Go north beyond that, the road will split to the north and to the east. Head northeast at this point, you'll see the farm, with two buildings. Fiss is in the far building. He'll tell you to talk to Telf Joolam in Durotar, and give you the Torch of the Dormant Flame. (B) Telf Joolam From Grol'dam Farm, follow the road east out of the Barrens into Durator. You'll cross a Bridge over the Southfury River. As soon as you cross the bridge, turn south and follow the east shore of the river. Travel a few minutes until you run into the mountains. There is a winding path up the mountain, it's somewhat hard to see and follow, and it's very narrow. At one point it appears to be a sheer dropoff dead-end, but it's not. Step carefully. When you reach the top, Telf is there, and when you speak to him, he will tell you to get some Fire Tar and a Reagent Pouch. © Reagent Pouch Go back north from Telf's mountain until you reach the road, and then follow it east to Razor Hill. Once there, travel north but do not enter the ravine, head to the right side of the path up the hill. Keep moving north until you see a cave with some Burning Blade mobs in it. Fight your way in until you see Burning Blade Cultists (the ones with the imp pets). Kill them until you get your Reagent Pouch. Only the Cultists drop the pouch, so don't waste your time on fanatics or neophytes. (D) Fire Tar Go back towards the Crossroads (south to Razor Hill, west to Southfury River, west towards Crossroads). Northeast of the Crossroads (but south of the road to Durator, south/southeast of the farm where Fiss is) you'll find Thorn Hill. Razormane camps line the entirety of the ridge. In the eastern-most camp (the one with the chests for the supplies quest, if you're doing it) you will find Razormane Geomancers. Kill them until you get the Fire Tar. Geomancers are the only ones that drop it, target them. This camp is right at the top of the hill as you're heading west from the Southfury Bridge, just south of the road. (E) Back to Telf Take your tar and pouch back to Telf. He will give you the Fire Sapta. Head up the hill past him until you reach the rock shrine. You must defeat a level 12-13 elemental and loot an ember from his corpse. He's a piece of cake, the standard Shaman approach to solo combat will make short work of him (drop your stoneskin totem, melee and shock him to death, bring a heal potion if you're worried). He drops an ember, take it and the torch you got from Fiss to the brazier next to where the elemental spawned, light the torch. (F) Back to Fiss Take your Torch of the Eternal Flame back to Kranal Fiss in the Barrens to get your Fire Totem. 3. Call of Water - Level 20 This quest is ridiculous, have your Ghost Wolf purchased and on your hotbar, you'll be glad you did. It will also benefit you to strategically bind to reduce travel time. Recommendations for how to do this are included. *Note - I happened to accidentally fall into Dustwallow Marsh while exploring the mountains in southeastern Barrens before doing this quest, and I managed to find the ogre village (Blackenwall or something) in there and pick up the flight route to it. This ended up saving me a TON of walking time later, as I could fly to that village and take a short jog out of the Marsh that dumps you out right near Brine's shack (see step B). The trouble with this approach is that the critters in Dustwallow are hellacious at this level, I got lucky. If you're brave or stupid, give this a shot. Head into Dustwallow from the normal entrance in southeastern Barrens and follow the road until you hit the ogre camp, then pick up the flight route, it cuts out that nasty long run down from Crossroads. (A) Islen Waterseeker Go speak to Islen Waterseeker in the Barrens. She is near the water at the merchant coast, south of Ratchet, north of the docked Bloodsail ship. Her hut is hard to see, it's behind a big hill. If you look on the world map there's a little finger that juts out into the water just south of Ratchet, that's where she is. She will tell you to talk to Brine in South Barrens. (B) Brine She is in a Tauren shack up on a ridge on the southwest side of the Barrens, just south of the Field of Giants, north of Razorfen Kraul (it's closer to Thousand Needles than it is to Taurejo). Lots of level 20-24 roaming aggros in here. Ghost Wolf and dodge them. She has a few things for you to do, first you must collect a water sample from the pool of water just outside her hut. Do it and return. © Tarren Mill Next you have to go to Tarren Mill. That's right, in Hillsbrad. Eastern Kingdoms. Before you do this, Ghost Wolf and run up to Taurejo, and bind at the Inn there. Then run to Crossroads and catch the flight to Orgrimmar, and take the Zeppelin to Undercity. If you've never been to Orgrimmar, go back to Razor Hill (you went through it in your Fire Sapta quest), and then just head due north, you'll run into it eventually. Go in and head for the big tower in the center of the first valley. At the top is the flight master, pick up the flight route, then head back outside and go east. The zeppelin platform is there. There are two zeppelin routes that dock here, one goes to Undercity, that's the one you want. Talk to the goblin zeppelin masters to see where each flight goes. The zeppelins arrive every five minutes or so, simply hop on when they arrive, and hop off when they dock in the Eastern Kingdoms. (If you use the Dustwallow Ogre Village approach, bind there instead of in Taurejo, if there's an inn. I didn't think of this when I was doing the quest so I didn't check). Get the bat route in Undercity if you don't have it, then head past Undercity into Silverpine (southwest from Undercity). You can follow the roads on the world map to figure out how to get to Hillsbrad, it's pretty easy. But! Stop at Sepulcher first and get the bat route there. You'll be coming back here at the end of the quest to drink the Water Sapta. Then head to Hillsbrad. It's a contested zone with lots of stuff that'll be a bit rough on you, ghost wolf and stay on the road. At the time of this writing (12/07/04), Alliance activity is insanely heavy in Hillsbrad on my server and they've got a massive level advantage. You'll need speed and some luck. When you get to Tarren Mills, fill your water flask at the well and then get the bat route here, too. Use your hearthstone to warp to Taurejo (or Dustwallow), then Ghost Wolf and run back to Brine. (D) Ashenvale Water Now you must fill your final sample. This one can be a hassle. Go to Ashenvale. Ghost Wolf yourself and stick close to the road. Keep your eyes peeled for Alliance people. If you're in wolf form, you're likely to be able to outrun most of your trouble. Follow the road until it splits, take a left (west) and stay on the the road. You will eventually run into another fork. One way leads to a less formal path (not on the world map), the other leads to Astranaar. You don't really want to tangle with the level 40 sentinels in Astranaar, so take the unmarked path (south). It will take you to the Ruins of Stardust. The fountain is on an island in the center, which is guarded by level 22-23 swamp elementals (some are casters). Bring a friend if you have trouble. Fight to the foutnain, get the sample, go back to Brine. Ashenvale is also frequently populated with Alliance, be prepared for some fisticuffs. Optionally, on your way back, you can go east at the first fork you took and get the wyvern route at Splintertree, and fly to the Crossroads from there. If you have the Dustwallow route, you can hopscotch your way down there (fly to Crossroads and then to Dustwallow) and skip all the running. (E) Water Sapta Brine will give you a sample of the purest water. Take that to Islen Waterseeker and she will give you the Water Sapta and some of the last drops of purest water. When I did this, the quests got a little tangled up and confused and I kept getting 'duplicate item' errors, but they can be ignored as long as you have your Water Sapta. Islan also gives you the last remaning drops of pure water (double check and make sure you have these, this is the #1 thing I see people reporting that didn't go right when they did the quest). Now you go back to Sepulcher. At this point, I made a pit stop in Ratchet and bound there, so I could warp straight back to Ratchet once I was done in Sepulcher. Your hearthstone may not have reset if you do all this quickly enough. It took me two shots at the Ashenvale Fountain due to interference from Alliance goons so my stone had reset. Bind in Ratchet if you want, then go to Crossroads, fly to Orgrimmar, and ride the zeppelin back to Undercity in the Eastern Kingdoms. Run into Undercity and take the bat to Sepulcher (aren't you glad I made you stop and pick it up?). Now head west past Sepulcher - it looks like there's nothing back there, but there is, keep working at it. You want to go due west from Sepulcher until you get to the coast. The water shrine is there. Drink the Sapta at the shrine and the corrupt elemental appears (he's a pushover, even if he's got a few levels on you - drop your Searing Totem and a Stoneskin Totem, have a heal potion ready just in case, get out your Rockbiter Weapon and have at him). The elemental drops some bracers. Place those and the pure water in the brazier and a friendly elemental appears. Talk to him and get a shard of water. If your hearthstone has reset, activate it to warp to Ratchet and then jog south to Islen. Otherwise, enjoy the zeppelin ride back. (F) Water Totem Finally, Islen gives you the Water Totem. Exhale gladly, this is the most annoying of the totem quests, and you're now done with it. 4. Call of Air - Level 30 (A) Air Totem This is the easiest of the quests, and I highly suspect that it won't remain in this form forever. Talk to your trainer (for Taurens, it's the sleeping guy in Thunder Bluff on Spirit Rise). You'll be told to head for Thousand Needles and speak to an NPC. Chances are that you've already been in Thousand Needles. If not, go south of where Brine is, take the lift down, and follow the road southeast to Freewind Post, get the wyvern route here, and then head northeast. There's a cave along the northern wall with a ramp leading up to it (there's actually two caves on the northern wall, you want the eastern-most cave). The NPC is right outside. There's an NPC with a fun quest inside too that opens up a series of more quests, serveral of which are not fun at all but decent XP. Speak to the NPC outside and she just hands over the Air Totem, implying that she'll have further training for you later.
Cheers
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