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Pally trick Reckoning fun at level 35

 

This guide is a rewrite of this thread at the officiel forums. This thread is to be used in a future guide im working on.


Reckoning : A very fun thing, but not only that, it's a great way to grind. Only catch is, that you have to be level 35.

First off, what is reckoning... Well it's a talent in paladin's protection tree. What it basically does is give you an addition strike, whenever to attack. When it's up that is!

But that's not all you are in the protection tree, so that will give you even more versatility or fun if you like.
It's a different way of killing mobs, if you are use to single target, max damage. Reckoning, or pally AoE as its been know, is more about getting 3 or more mobs on you, and let them kill them self.

Look at this video to see for your self: http://video.google.com/videoplay?docid=-1456151725608064594&hl=en

Pros:


  • Possible to solo 3-4 mobs a few levels above you
  • Possible to solo 5-6 mobs at your own level.
  • A good offtank, or even main tank in instances.
  • Very hard to kill, when it comes to melee PvP.


Cons:

  • Not that great against single target mobs.
  • Casters (Mobs or players) will have you for breakfast.
  • No big criticals, since you are using 1 hand weapons.


The basic idea?

Is to have as much reflection damage, and damage mitigation as possible and to fight (preferably) melee oriented mobs. The best possible are dual wielders, but anything that doesn't stun and cast a lot of diseases (cleanse drains mana fairly fast) will work just fine. After some practice you will be able to handle a couple ranged mobs or a caster or two mixed in but they complicate things enormously.

The current implementation of reckoning is what truly makes this tactic come alive. At 5 points, this talent gives you a 10% chance every time you take damage to proc a buff that gives you 8 seconds where every time you swing you get an extra attack. Fairly yawn in a fight against one mob...but what if there are 5 mobs?

The build: (At level 35) http://www.worldofwarcraft.com/info/classes/paladin/talents.html
This is what I consider to be the absolute bare minimum. You can cheese it a level or two ahead of time but this is where it becomes most efficient.

The gear:
You don't need super duper awesome gear for this. Mostly whatever you'd normally have would be fine. However, there are two essential things: As good a 1 handed weapon as you can find and a shield with a shield spike. The shield spike is very important. After that, if you can find damage reflection things that's great, otherwise don't stress. See bottom for more.

The buffs:
Retribution Aura(RA): Reflects damage every time you are hit.
Blessing of Sanctuary(BoS): This not only reduces damage taken by 14/19/24/80, but also deals 21/28/35/46 damage every time you block. Coupled with our shield spike (20-30 if you buy thorium), you're returning 40-76 damage every time you block.
Righteous Fury(RF): With our improved talent, this reduces incoming damage by 6%.

Seals:
Seal of Light(SoL): Chance to heal yourself every time you swing, you judge it also.
Seal of Wisdom(SoW): When you get a bit higher, you can spec Spiritual focus, that allows you to heal your self, with little to no interruptions. Some argue that this is more efficient. Something like this : http://www.worldofwarcraft.com/info/classes/paladin/talents.html

At level 35 you can do this: http://video.google.com/videoplay?docid=-141001081674108358&hl=en

Misc. Tips:

  • Make sure SoL is up at ALL times.
  • Make sure you are swinging. If the one you are targeting is running away, swing at another one till it comes back or you are in range.
  • Don't forget to judge SoL often, especially when it has <5 sec left.
  • Don't spam consecrate. You want to have high mana at the end of the fight. However, don't forget that it is there...it can be great damage when you're fighting 6 things at once.
  • Don't give up. Carry potions just in case, I find mana potions to be more effective.
  • Be aware of the situation. Is this mob going to flee at 15%? Can it draw enough adds to kill me?
  • Remember, every mob fighting you multiplies your DPS. If you have to fight one thing, look around and see if there are any other mobs you can drag your target over to just so they are hitting you. You'll find this greatly increases your efficiency.
  • Up against a caster? Don't forget Hammer of Justice to stop the cast! If you are against a healer be sure to save your HoJ for when they heal.


Good grinding spots:
Remember the fun starts at level 35.
First place, so you can try you new spec, and get the hang of it: Level 31-33: In Northfold Manor (Arathi Highlands),
The first of the truly great spots.: Level 35-38: Duskwallow Marsh: Murlocs.

And the fun goes on and on.

  • Level 38-42: Badlands: Earth Elementals, Ogres, Troggs, Coyotes, Mountain Lions, Vultures.
  • Level 41-43: Swamp of Sorrows: Murloc Cave (watch out for swamp talker, he's 50 and a Caster)
  • Level 43-46: Ferelas: Woodpaws
  • Level 45-48: Tanaris: Pirates.
  • Level 46-48: Tanaris: Ogres.
  • Level 46-48: Ferelas: Hippogryphs, Yetis
  • Level 48-51: Tanaris: Thistleshrubs
  • Level 48-50: Ferelas: Harpies
  • Level 48-50: Blasted Lands, Nethergarde Miners. This is a horde only group.
  • Level 50-51: Western Plaguelands: (Sorrow Hill) Undead mobs
  • Level 53-54: Western Plaguelands: (Felstone Field) Undead mobs
  • From 54-60: Western Plaguelands: Scarlet Lumberjacks
  • From 52-60: East Dire Maul: Lashers
  • Level 54-56: 'The cave in the northern part of Iron Tree Woods in Felwood. Level 54ish mobs that don't hit very hard, are bunched fairly near together, and have a chance to drop living essences which sell nice.'
  • Level 58-62: Hellfire Peninsula: Unyielding footman on the ridge near the thrallmar camp at the armory.

  • 62-66 Zangamarsh and yes mostly quest XP probably half each level that is how many quests and things you will be doing if you do most of them. Cenarion rep Sporeggar rep Kurenai rep (starts off in zanga for telaar in nagrand for alliance). The best spots in this zone are toss ups really there isn't much of a camp anywhere in this zone without caster mobs of some sort that can mess up a nice pull. The best 62-64 camp I felt was the naga camps there are plenty of islands with almost all melee naga which you can pull probably 3-6 at a time without a caster.

  • 63-66 I would do ogres the shamans can heal sometimes however the ogres all along the road are easy pulls in 2-6 depending they are level 64 mobs. You can also do the ogres in and around daggerfen village and across the shroom bridge as well. The greater sporebats also congregate near here there is a large spawn of them usually around the bridge area which can help if you need to kill for the buff or for items to ah like fertile spores (rep turnin) or strange spores a component for the popular cooking sporeling snack for hunter pets.

  • 60-62 in zangamarsh for rep per kill and rep turnins you can farm the bog lords and giants and the hydras in the dead mire just run around and pull them but it's doable for a ae pull. The bog lords drop tendrils for a rep turnin till friendly.
    Level 66-70: Blade Mountains (Deaths Door): Death's Might, Death's Watch, Void Hound, Death Forge Oversmith, Deathforge Technicians.'


Notable Gear:
I am only listing a few of the multitude of excellent items out there. I don't plan on spending much time on this part, but this is just to give you an idea of what to look for. Remember, proc chances multiply when you have multiple mobs hitting you. 5 mobs hitting you makes a 3% chance to proc into 15% chance.
http://www.thottbot.com/?i=4601 : Mmmmm, proc heals! Wonderful!
http://www.thottbot.com/?i=23125 : Damage AND heals! Even better!
http://www.thottbot.com/?i=16361 : Extra swings = more heals!
http://www.thottbot.com/?i=5297 : Damage reflection!
http://www.thottbot.com/?i=38134 : Everyone's favorite trinket finally has a use!
http://www.thottbot.com/?i=4936 : Great proc for AoEing!
http://www.thottbot.com/?i=16361 : Great melee trinket, exceptional for our tactics.
Weapons:
I greatly prefer fast weapons to slow ones. Fast weapons = more heals. However, beggars can't be choosers, and slow weapons work as well so...
http://www.thottbot.com/?i=16653 : Extra swings = more heals!
http://www.thottbot.com/?i=38570 : Extra swings = more heals!

Enchants:
Crusader and Lifestealing would really be great, fiery not bad either. I have read that since procs per minute are based on weapon speed, and reckoning are extra swings, the proc rates double when reckoning is up...however I haven't seen this 'proven'. Regardless, extra heals and damage is always good no matter what.
Also if you are cheap, you might consider http://www.thottbot.com/?i=4478 as it is an easy quest to do and a neat little extra bit of damage.
Another useful thing is a weapon chain, as SoL doesn't work when you are disarmed! Normally you'd have to avoid mobs such as the bloodsail swashbucklers in STV, but with a weapon chain they are fair game!

A word on Shield Spikes:
No respectable PAoEladin does not have a shield spike. It really is a huge benefit to your damage, as you will be blocking a whole lot, especially when you get holy shield and double it with redoubt. Here are your choices:
Iron Shield Spike: 11-16(?) dmg returned, cost is typically 1g or less http://www.thottbot.com/?i=4575
Mithril Shield Spike: 16-20 dmg returned, cost is typically 1-3g http://www.thottbot.com/?i=16755
Thorium Shield Spike: 20-30 dmg returned, cost is typically between 8-20g http://www.thottbot.com/?i=7535]
Note that it says 'Requires Blacksmithing', that means it takes a blacksmith of the required skill to apply it to your shield, much like an enchanter applies an enchant. You do not have to be a blacksmith to have a shield spike.

For a more indepth discussion of Prot AoE gear, check out this wonderful thread: http://www.mmoverload.com/showthread.php?t=204 ( Warning! pay site)

Later I will update this with consumable information, such as using http://www.thottbot.com/?i=9054 or even http://www.thottbot.com/?i=33842 to up your damage! Skulton also recommended http://www.thottbot.com/?i=28925 which could be a noticable damage increase and is cheap to make and use.


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